The current coronavirus epidemic has been extremely disruptive in the world of film and entertainment. According to an 2.500-person survey conducted from the Game Developers Conference ahead of its summer convention that is exclusively digital coming up in July, a third of developers with OSRS Accounts reported that COVID-19 was the cause to delays. The most prominent delay in recent times was the release of Double Fine's Psychonauts 2. that was granted an updated release date during the Microsoft's Xbox Series X showcase Thursday. In the current craze, Jagex is hoping to give its players something to keep them amused with the RuneScape Desperate Update to Measures.
Desperate Measures is a new component of RuneScape's Elder Gods questline, which has been under development since. The main storyline has been around for a while, but each piece must be approved by the relevant stakeholders prior to beginning the development process so that the information can be made available in "accessible and engaging" ways. Rsorder interviewed Jagex Director of Design David Osborne, Senior Games Designer Tim Fletcher, and Lead Content Developer James Crowther about how RuneScape is driven by its fans and how the work for Desperate measures has been impacted by global events.
The Desperate Measures update, which has been officially released today was discussed during the development process of the counterpart Desperate Times. The place it is on the development timeline was "shuffled around" because of other projects such as the addition of the newest skill in RuneScape Archaeology in March according to Crowther. This means Jagex was undergoing the new quest's development after the epidemic was in full swing and the situation was "less than perfect."
"Creating content is an artform, and this kind of creativity benefits with OSRS Boosting greatly from having people around to share ideas with," Crowther said. "Whilst Zoom is perfectly functional however, it doesn't have the same level of interaction with other people and this makes it more difficult to communicate ideas."
The current coronavirus epidemic has been extremely disruptive in the world of film and entertainment. According to an 2.500-person survey conducted from the Game Developers Conference ahead of its summer convention that is exclusively digital coming up in July, a third of developers with OSRS Accounts reported that COVID-19 was the cause to delays. The most prominent delay in recent times was the release of Double Fine's Psychonauts 2. that was granted an updated release date during the Microsoft's Xbox Series X showcase Thursday. In the current craze, Jagex is hoping to give its players something to keep them amused with the RuneScape Desperate Update to Measures.
Desperate Measures is a new component of RuneScape's Elder Gods questline, which has been under development since. The main storyline has been around for a while, but each piece must be approved by the relevant stakeholders prior to beginning the development process so that the information can be made available in "accessible and engaging" ways. Rsorder interviewed Jagex Director of Design David Osborne, Senior Games Designer Tim Fletcher, and Lead Content Developer James Crowther about how RuneScape is driven by its fans and how the work for Desperate measures has been impacted by global events.
The Desperate Measures update, which has been officially released today was discussed during the development process of the counterpart Desperate Times. The place it is on the development timeline was "shuffled around" because of other projects such as the addition of the newest skill in RuneScape Archaeology in March according to Crowther. This means Jagex was undergoing the new quest's development after the epidemic was in full swing and the situation was "less than perfect."
"Creating content is an artform, and this kind of creativity benefits with OSRS Boosting greatly from having people around to share ideas with," Crowther said. "Whilst Zoom is perfectly functional however, it doesn't have the same level of interaction with other people and this makes it more difficult to communicate ideas."